请牛人翻译下面的英语文章?slows it down, more speeds it up and may skip animation frames with higher numbers.4) Loop flag (1 on/0 off) - if on, Timelimit MUST be set to -1.5) Unlock X - (1 on/0 off) - if on and if the actor is moving on th

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请牛人翻译下面的英语文章?slowsitdown,morespeedsitupandmayskipanimationframeswithhighernumbers.4)Loopflag(1on/0of

请牛人翻译下面的英语文章?slows it down, more speeds it up and may skip animation frames with higher numbers.4) Loop flag (1 on/0 off) - if on, Timelimit MUST be set to -1.5) Unlock X - (1 on/0 off) - if on and if the actor is moving on th
请牛人翻译下面的英语文章?
slows it down, more speeds it up and may skip
animation frames with higher numbers.
4) Loop flag (1 on/0 off) - if on, Timelimit MUST
be set to -1.
5) Unlock X - (1 on/0 off) - if on and if the actor
is moving on the X axis (left to right), he will stay
at those new coords. If off, the actor will return
to the start position coords.
6) Unlock Y - (1 on/0 off) - if on and if the actor
is moving on the Y axis (front to back), he will stay
at those new coords. If off, the actor will return
to the start position coords.
7) Lock F (1 on/0 off) - will play the animation
through once, then lock the actor into the final
frame of the animation. This can NOT be stopped
with MODIFIER + SPACE, but proceeding to another
animation will.
8) Timelimit in milliseconds (5000 ms = 5 seconds).
-1 is used to play the entire animation, once
though. With the Loop flag on (1), the animation
will loop until interupted by either MODIFIER + SPACE
or another animation.
Animkeys.txt
This file is the heart of the animation is San An
Studios 4. By changing the parameters in this file as
listed above, you can customize your animation keys.
This uses keys Q-P (except T for Timeline, see below),
and G-L. Remember to be sure you use both the animation
NAME and LIBRARY; a lot of users forget this.
To change your animations on the fly, do the following:
1) ALT-TAB out of your game and open animkeys.txt
2) Change the animations, then save the file. The file
can remain open during the game as long as you
remember to save it.
3) Restore the game, the press A+R to reload the keys.
Now your new animations will play to your key bindings.
Timeline.txt
This file is simpler than animkeys.txt, but at the
same time, much more powerful. This is a crude, but
effective Timeline, playing back the animations listed
one after another. This is done with a PED MODIFIER
(Peds 1-6 and the player) + T. As you tap this
combination in succession, the actor will play each
animation in sequence in the timeline.txt file. You can
have as little as one animation, or as many as you like.
The format is the same as animkeys, without the hash(#)
marks. One animation per line.
What makes this even better is that you can build one
timeline and use it for all of your actors (Peds 1-6
and the player). For example, Peds 1 and 2 and the
player can use it. Using Ped 1's modifier (LEFT SHIFT)
+ T plays the first animation in the file. Pressing
the player modifer (CAPS) + T would play the second
animation in the file, and so on. You could have Ped 1
play the thrid animation, or give it to Ped 2 or the
player. This can be done with any combination of peds
(again, only 1-6 and the player) and there is currently
no limit to the amount of animation lines you can have
in timeline.txt. A sample dance animation set has been
provided to show as an example. Remember not to hold the
T key down, just tap it as the animations play.
请别用翻译软件

请牛人翻译下面的英语文章?slows it down, more speeds it up and may skip animation frames with higher numbers.4) Loop flag (1 on/0 off) - if on, Timelimit MUST be set to -1.5) Unlock X - (1 on/0 off) - if on and if the actor is moving on th
通过翻译答案是:
更多的速度慢下来,它可以跳过
  动画帧数较高.
  4)环标志(1)-如果/ 0了,时间限制必须的
  被设置为1.
  5)解开X -(1 / 0关闭)——如果在,如果这位演员
  正:X轴上的位置(由左至右),他将会留下吗
  在这些新coords.如果关闭的,演员会回来的
  到开始位置coords.
  Y -(6)开启/关闭1 0)-如果,如果这位演员
  在Y轴上移动(前向后),他将会留下吗
  在这些新coords.如果关闭的,演员会回来的
  到开始位置coords.
  7)锁外(1 / 0关闭)——会播放动画
  通过一次,然后再锁上演员进入决赛
  动画帧.这不可能是停了下来
  与改性剂+空间,但进行到另一个地方
  动画.
  (八)在几毫秒内时效性上5000毫秒= 5秒).
  1是用来玩整个动画,一次
  虽然.国旗与环(1),动画
  任何将会循环,直到interupted修改+空间吗
  或另一个动画.
  Animkeys.txt
  这个文件是心的动画是圣
  工作室4.通过改变参数的文件
  上面列出的,你可以自定义你的动画的钥匙.
  它使用钥匙Q-P(除T为时间安排,请看看下面的),
  和行为可按g - l.记得一定要使用两个动画
  名字和图书馆;大量的用户忘掉这件事.
  改变你的动画在飞,做到以下几点:
  1)从你的游戏的进程打开animkeys.txt
  2)改变动画,然后保存文件.该文件
  比赛期间能保持开放,只要你
  记得要保存它.
  3)恢复比赛,按+ R装钥匙.
  现在你的新动画将发挥自己的键设置.
  Timeline.txt
  这个文件,但是在简单的比animkeys.txt
  同时,更加有力.这是一个粗鲁,但
  有效的时间安排,播放的动画上市
  一次又一次.这是做了一个丢失了改性剂
  (1),则有些上火的球员+ t .当你水龙头
  结合纷纷,这位演员将每种
  在timeline.txt序列动画文件.你可以
  只要有一个动画或多如你所愿.
  该格式是一样的,没有animkeys哈希(#)
  标志.每一行一个动画.
  是什么让这个更好的是,你可以建立一个
  时间表并使用它为您所有的参与者(则有些上火为主
  和球员).例如,1和2,则有些上火
  玩家可以使用它.使用Ped的修改器(1)左移位
  + T弹第一动画文件.压
  这名球员史(CAPS)+ T会踢第二
  动画文件等等.你很有可能会丢失了1
  玩站在动画或者给2或丢失
  球员.这是可以做到的任何组合则有些上火
  (同样,只有1 - 6和球员)目前并无
  没有金额限制,线条的.动画
  在timeline.txt.设定一个样品.舞蹈动画
  结果显示作为一个例子.记住不要举行
  T键下,只是挖掘为动画播放.

slows it down, more speeds it up and may skip
更多的速度慢下来,它可以跳过
animation frames with higher numbers.
动画帧数较高。
4) Loop flag (1 on/0 off) - if on, Timelimit MUST
4)环标志(1)-如果/ 0了,时间限制...

全部展开

slows it down, more speeds it up and may skip
更多的速度慢下来,它可以跳过
animation frames with higher numbers.
动画帧数较高。
4) Loop flag (1 on/0 off) - if on, Timelimit MUST
4)环标志(1)-如果/ 0了,时间限制必须的
be set to -1.
被设置为1。
5) Unlock X - (1 on/0 off) - if on and if the actor
5)解开X -(1 / 0关闭)——如果在,如果这位演员
is moving on the X axis (left to right), he will stay
正:X轴上的位置(由左至右),他将会留下吗
at those new coords. If off, the actor will return
在这些新coords。如果关闭的,演员会回来的
to the start position coords.
到开始位置coords。
6) Unlock Y - (1 on/0 off) - if on and if the actor
Y -(6)开启/关闭1 0)-如果,如果这位演员
is moving on the Y axis (front to back), he will stay
在Y轴上移动(前向后),他将会留下吗
at those new coords. If off, the actor will return
在这些新coords。如果关闭的,演员会回来的
to the start position coords.
到开始位置coords。
7) Lock F (1 on/0 off) - will play the animation
7)锁外(1 / 0关闭)——会播放动画
through once, then lock the actor into the final
通过一次,然后再锁上演员进入决赛
frame of the animation. This can NOT be stopped
动画帧。这不可能是停了下来
with MODIFIER + SPACE, but proceeding to another
与改性剂+空间,但进行到另一个地方
animation will.
动画。
8) Timelimit in milliseconds (5000 ms = 5 seconds).
(八)在几毫秒内时效性上5000毫秒= 5秒)。
-1 is used to play the entire animation, once
1是用来玩整个动画,一次
though. With the Loop flag on (1), the animation
虽然。国旗与环(1),动画
will loop until interupted by either MODIFIER + SPACE
任何将会循环,直到interupted修改+空间吗
or another animation.
或另一个动画。
Animkeys.txt
Animkeys.txt
This file is the heart of the animation is San An
这个文件是心的动画是圣
Studios 4. By changing the parameters in this file as
工作室4。通过改变参数的文件
listed above, you can customize your animation keys.
上面列出的,你可以自定义你的动画的钥匙。
This uses keys Q-P (except T for Timeline, see below),
它使用钥匙Q-P(除T为时间安排,请看看下面的),
and G-L. Remember to be sure you use both the animation
和行为可按g - l。记得一定要使用两个动画
NAME and LIBRARY; a lot of users forget this.
名字和图书馆;大量的用户忘掉这件事。
To change your animations on the fly, do the following:
改变你的动画在飞,做到以下几点:
1) ALT-TAB out of your game and open animkeys.txt
1)从你的游戏的进程打开animkeys.txt
2) Change the animations, then save the file. The file
2)改变动画,然后保存文件。该文件
can remain open during the game as long as you
比赛期间能保持开放,只要你
remember to save it.
记得要保存它。
3) Restore the game, the press A+R to reload the keys.
3)恢复比赛,按+ R装钥匙。
Now your new animations will play to your key bindings.
现在你的新动画将发挥自己的键设置。
Timeline.txt
Timeline.txt
This file is simpler than animkeys.txt, but at the
这个文件,但是在简单的比animkeys.txt
same time, much more powerful. This is a crude, but
同时,更加有力。这是一个粗鲁,但
effective Timeline, playing back the animations listed
有效的时间安排,播放的动画上市
one after another. This is done with a PED MODIFIER
一次又一次。这是做了一个丢失了改性剂
(Peds 1-6 and the player) + T. As you tap this
(1),则有些上火的球员+ t .当你水龙头
combination in succession, the actor will play each
结合纷纷,这位演员将每种
animation in sequence in the timeline.txt file. You can
在timeline.txt序列动画文件。你可以
have as little as one animation, or as many as you like.
只要有一个动画或多如你所愿。
The format is the same as animkeys, without the hash(#)
该格式是一样的,没有animkeys哈希(#)
marks. One animation per line.
标志。每一行一个动画。
What makes this even better is that you can build one
是什么让这个更好的是,你可以建立一个
timeline and use it for all of your actors (Peds 1-6
时间表并使用它为您所有的参与者(则有些上火为主
and the player). For example, Peds 1 and 2 and the
和球员)。例如,1和2,则有些上火
player can use it. Using Ped 1's modifier (LEFT SHIFT)
玩家可以使用它。使用Ped的修改器(1)左移位
+ T plays the first animation in the file. Pressing
+ T弹第一动画文件。压
the player modifer (CAPS) + T would play the second
这名球员史(CAPS)+ T会踢第二
animation in the file, and so on. You could have Ped 1
动画文件等等。你很有可能会丢失了1
play the thrid animation, or give it to Ped 2 or the
玩站在动画或者给2或丢失
player. This can be done with any combination of peds
球员。这是可以做到的任何组合则有些上火
(again, only 1-6 and the player) and there is currently
(同样,只有1 - 6和球员)目前并无
no limit to the amount of animation lines you can have
没有金额限制,线条的。动画
in timeline.txt. A sample dance animation set has been
在timeline.txt。设定一个样品。舞蹈动画
provided to show as an example. Remember not to hold the
结果显示作为一个例子。记住不要举行
T key down, just tap it as the animations play.
T键下,只是挖掘为动画播放。

收起

更多的速度慢下来,它可以跳过
动画帧数较高。
4)环标志(1)-如果/ 0了,时间限制必须的
被设置为1。
5)解开X -(1 / 0关闭)——如果在,如果这位演员
正:X轴上的位置(由左至右),他将会留下吗
在这些新coords。如果关闭的,演员会回来的
到开始位置coords。
Y -(6)开启/关闭1 0)-如果,如果这位演员<...

全部展开

更多的速度慢下来,它可以跳过
动画帧数较高。
4)环标志(1)-如果/ 0了,时间限制必须的
被设置为1。
5)解开X -(1 / 0关闭)——如果在,如果这位演员
正:X轴上的位置(由左至右),他将会留下吗
在这些新coords。如果关闭的,演员会回来的
到开始位置coords。
Y -(6)开启/关闭1 0)-如果,如果这位演员
在Y轴上移动(前向后),他将会留下吗
在这些新coords。如果关闭的,演员会回来的
到开始位置coords。
7)锁外(1 / 0关闭)——会播放动画
通过一次,然后再锁上演员进入决赛
动画帧。这不可能是停了下来
与改性剂+空间,但进行到另一个地方
动画。
(八)在几毫秒内时效性上5000毫秒= 5秒)。
1是用来玩整个动画,一次
虽然。国旗与环(1),动画
任何将会循环,直到interupted修改+空间吗
或另一个动画。
Animkeys.txt
这个文件是心的动画是圣
工作室4。通过改变参数的文件
上面列出的,你可以自定义你的动画的钥匙。
它使用钥匙Q-P(除T为时间安排,请看看下面的),
和行为可按g - l。记得一定要使用两个动画
名字和图书馆;大量的用户忘掉这件事。
改变你的动画在飞,做到以下几点:
1)从你的游戏的进程打开animkeys.txt
2)改变动画,然后保存文件。该文件
比赛期间能保持开放,只要你
记得要保存它。
3)恢复比赛,按+ R装钥匙。
现在你的新动画将发挥自己的键设置。
Timeline.txt
这个文件,但是在简单的比animkeys.txt
同时,更加有力。这是一个粗鲁,但
有效的时间安排,播放的动画上市
一次又一次。这是做了一个丢失了改性剂
(1),则有些上火的球员+ t .当你水龙头
结合纷纷,这位演员将每种
在timeline.txt序列动画文件。你可以
只要有一个动画或多如你所愿。
该格式是一样的,没有animkeys哈希(#)
标志。每一行一个动画。
是什么让这个更好的是,你可以建立一个
时间表并使用它为您所有的参与者(则有些上火为主
和球员)。例如,1和2,则有些上火
玩家可以使用它。使用Ped的修改器(1)左移位
+ T弹第一动画文件。压
这名球员史(CAPS)+ T会踢第二
动画文件等等。你很有可能会丢失了1
玩站在动画或者给2或丢失
球员。这是可以做到的任何组合则有些上火
(同样,只有1 - 6和球员)目前并无
没有金额限制,线条的。动画
在timeline.txt。设定一个样品。舞蹈动画
结果显示作为一个例子。记住不要举行
T键下,只是挖掘为动画播放。
www.youdao.com

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太专业,就是一步一步地教你做动画,HOHO,,果然欲速则不达~~~

slows it down, more speeds it up and may skip
animation frames with higher numbers.
这句话怎么看都不完整,是不是前面被截掉了一段?
4) Loop flag (1 on/0 off) - if on, Timelimit MUST
be set to -1.
4)环状标志...

全部展开

slows it down, more speeds it up and may skip
animation frames with higher numbers.
这句话怎么看都不完整,是不是前面被截掉了一段?
4) Loop flag (1 on/0 off) - if on, Timelimit MUST
be set to -1.
4)环状标志(1开启/0关闭)--开启时时间限制必须设置为1
5) Unlock X - (1 on/0 off) - if on and if the actor
is moving on the X axis (left to right), he will stay
at those new coords. If off, the actor will return
to the start position coords.
5)解锁X---(1开启/0关闭)--开启时如果角色正在X轴线上移动(从左至右),他将停在那些新坐标上。关闭时角色将回到开始位置的坐标。
6) Unlock Y - (1 on/0 off) - if on and if the actor
is moving on the Y axis (front to back), he will stay
at those new coords. If off, the actor will return
to the start position coords.
6)解锁Y----(1开启/0关闭)--开启时如果角色正在Y轴线上移动(从前至后),他将停在那些新坐标上。关闭时角色将回到开始位置的坐标。
7) Lock F (1 on/0 off) - will play the animation
through once, then lock the actor into the final
frame of the animation. This can NOT be stopped
with MODIFIER + SPACE, but proceeding to another
animation will.
7)锁定F--(1开启/0关闭)--将播放动画一次,并把角色锁定在最后一帧。该锁定不能按 MODIFIER+SPACE 停止,但过度到下一动画的时候会停止。
8) Timelimit in milliseconds (5000 ms = 5 seconds).
8)时间限制单位为毫秒(5000毫秒=5秒)
-1 is used to play the entire animation, once
though. With the Loop flag on (1), the animation
will loop until interupted by either MODIFIER + SPACE
or another animation.
1用来从头到尾播放整个动画一次。环状标志在1的时候,动画将打环,直到按下MODIFIER + SPACE 或者播放另一个动画
Animkeys.txt
This file is the heart of the animation is San An -----(((话说SAN AN前面的是IN吧 怎么可能一句话里有两个IS)))
Studios 4. By changing the parameters in this file as
listed above, you can customize your animation keys.
Animkeys.txt 该文件是三安工作室4的核心。改变该文件里的参数,你可以自定义你的绘制键。
哟西 下班了 我先闪了啊 剩下的改天再帮你翻译

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先减速,然后再加速可以跳过,